Game Design: brainstorming


Things I'm trying to figure out:

  • Why are you trying to change the events from your past?
  • How far back into your past can you make changes?
  • Can you alter the events in any way you want, or will there be limitations?
  • How will those changes impact your life in the present day?
  • How will all of this be reflected mechanically? (This will most likely be a solo journaling game)

Leave a comment

Log in with itch.io to leave a comment.