Game Design: brainstorming
Things I'm trying to figure out:
- Why are you trying to change the events from your past?
- How far back into your past can you make changes?
- Can you alter the events in any way you want, or will there be limitations?
- How will those changes impact your life in the present day?
- How will all of this be reflected mechanically? (This will most likely be a solo journaling game)
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