Game Design: brainstorming
The Monster Under My Bed » Devlog
Things I'm trying to figure out:
- Will the game be played entirely from the monster's perspective (which was my first idea) or will you also be able to play as the kid?
- If you can play both as the monster and the kid, will this be a solo game or a game for two players? Maybe both?
- What mechanics best fit what I'm looking for? Right now, I'm looking at both Honey Heist and Monsters and Other Childish Things for inspiration (Honey Heist more from a mechanics point of view and MaoCT more for the theme and the monsters).
- Regardless of the number of players, what type of game will it be? Will it be a journaling game or a more traditional TTRPG?
The Monster Under My Bed
A fluffy micro journaling TTRPG about a monster who came out from under the bed to go look for their missing child.
Status | In development |
Category | Physical game |
Author | Minakie |
Genre | Adventure |
Tags | Dice, Fantasy, journaling, One-page, Print & Play, rpgpten, Solo RPG, Tabletop role-playing game, Two Player |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
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