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Devlog
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Honor Among Thieves
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Devlog
Game design: Touchstones
July 10, 2022
by
Minakie
#game-design, #touchstones, #ttrpg
Let's talk touchstones for a moment. Not only is Blades in the Dark one of my favorite TTRPG systems, but I am also well aware that there are already plenty of other systems out there that can either...
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Devlog: changes tracker
July 03, 2022
by
Minakie
#changelog
version 1.1 : Made some corrections to both L&F versions (eg: flaws that were in the virtues list); added a new virtue; increased the number of backgrounds a player can choose from to two instead of j...
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Push version is out!
April 18, 2022
by
Minakie
#update, #push
Just to let you know that the Push version of Honor Among Thieves is out! PT-PT translation coming soon™...
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Game design: When is a FitD no longer a FitD?
April 16, 2022
by
Minakie
#game-design
Let's talk about game design for a sec. According to the notes I have so far regarding the systems that I've been using (or plan to use since the game is still being written) as inspiration to make th...
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HAT: out with the old, in with the new
June 27, 2021
by
Minakie
#HAT, #update
When I created the original version of HAT for the RPGenesis 2019 challenge, I had almost 0 knowledge of TTRPGs, and that shows. The game ended up being a messy impromptu collage of different systems,...
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Ideas and Suggestions
October 26, 2019
by
Minakie
3
We have a changelog for the past versions of HAT so I decided to create a place to track some of the creative/design progress as well. - Come up with an idea for a 5,000 word pen and paper TTRPG game...
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Changelog: original HAT versions
September 26, 2019
by
Minakie
2
#HAT, #update
After attempting to print HAT to show to my family and take to an RPG convention where RPGenesis games would be debated over... I found myself swimming in A4 paper sheets. v2: v2 changes the huge majo...
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